
They VASTLY improved vehicle physics by using PhysX and as such ground vehicles are incredibly fun to use now, but they have apparently left the aircraft in the dirt still as they still handle like UFO's powered by cocaine and chewing tobacco. They made the movement more tight and added the stance change, but it's not as tight as I personally think it should be and the stance change is barely even useful in my experience because it works in large increments and not small ones like say Rainbow six 3. They improved the aiming but the guns still feel tinny and weak and the sound isn't much better than A2. Here, you shoot at them because you are told to.Has anyone else felt less than stellar about ArmA 3 so far? The more time I spend it in the more I realize that it really isn't that new, they improved on a lot of ArmA 2's main flaws but I feel like none of it is a full step in the right direction.
In Harvest Red, we actually SEE the rape victims, and we SEE the mass graves, giving you a reason to hate them, first on a general level, then on a personal level.

"AAF is bad because they slaughtered half of their population". Most of the stuff is not apparent from the game's narrative, we have to be told. My problem with the whole situation is that it is something like the dreadfully bad Star Wars prequel. But do they have a good reason? After all, I am stationed on their land. The problem is, the narrative was already there before. That was a typo, it was supposed to be "hate" (I hate typing on a tablet, I shouldn't reply from it).

not that I'm calling your pointing-this-out a negative. Clearly we disagree in that I believe that Kerry had all the reason I needed to " have" the AAF - they were shooting his way! :D Although, truthbetold you acknowledging " who says they aren't justified?" is more moral equivalence than I usually see around here re: The East Wind.
